12-22-2013, 05:48 PM
The way to solve this is to do the idea of a centcom guard or a syndie...they spawn each spawn in a special base fully geared with equal stuff to make it fair......If they a centcom assault team they are given two missions.....Protect and evacuate a random security guard or captain or to make it more interesting a regular crew members...AND help security win escape alive. The syndicate attack team can be given a possible combination of 2 objectives...Find the captain and cut out a special implant out of his head plus a help the crew destroy the security team OR only one person can be a centcom spy that started the whole mess....He will be given the objective of helping security but is not allowed to blow his cover in the syndicate base (to stop pure grief).
Each base will be basically the same....In the middle will be a special portal the places them into a random places in the z levels of space station space to stop the crew or security from swarming them.
The gear list will include.....A gun, an armored space suit, jetpack, a full special ID that self-destructs when the owner is dead or if it is taken off (for centcom it is a full access one and for syndies it is a syndicate Id that adds a special action that can be used once to teleport to listening post)
The only difference in the two lists is the syndicate gets a very weak version of the traitor shop (they the backup team...they don’t need a huge thing)
The centcom will get a very powerful ability of causing 3 random supply drops that drops a special cagatory crate......Like food crate (random foods...most with a special effect)...Dna injectors (good and bad), weapons and med-kits, engineering supply’s, a surgery kit (lets you build a surgery table and a robotics manfactor) And most powerfully of all a mechanic kit that lets you build one rackingur kit and mechanic dispenser plus Mechanics supply’s......And if you want to be fun throw in a regular useless food kit, toy kit, costume kit, and Alcohol kit.
Btw the round will force a full security force (excluding hos) plus all the over non-traitors to make it a fair game
Each base will be basically the same....In the middle will be a special portal the places them into a random places in the z levels of space station space to stop the crew or security from swarming them.
The gear list will include.....A gun, an armored space suit, jetpack, a full special ID that self-destructs when the owner is dead or if it is taken off (for centcom it is a full access one and for syndies it is a syndicate Id that adds a special action that can be used once to teleport to listening post)
The only difference in the two lists is the syndicate gets a very weak version of the traitor shop (they the backup team...they don’t need a huge thing)
The centcom will get a very powerful ability of causing 3 random supply drops that drops a special cagatory crate......Like food crate (random foods...most with a special effect)...Dna injectors (good and bad), weapons and med-kits, engineering supply’s, a surgery kit (lets you build a surgery table and a robotics manfactor) And most powerfully of all a mechanic kit that lets you build one rackingur kit and mechanic dispenser plus Mechanics supply’s......And if you want to be fun throw in a regular useless food kit, toy kit, costume kit, and Alcohol kit.
Btw the round will force a full security force (excluding hos) plus all the over non-traitors to make it a fair game