12-22-2013, 07:45 AM
Pros:
I *would* love to play this though.
- It's rev with the bad element removed (random, unconfirmed killings from both sides).
- It involves everyone with a clearly defined goal; thus it's fun for everyone.
- What is to stop the officers from going on a murder spree before the five minutes are up? Not necessarily bad, but it would generate much heat for the adminhelp channel. Also carries a tiny meta potential as people will inevitable yell "it's reverse" the moment they are arrested before the 5 minute mark.
- The whole "I'm traitor, you're traitor but we don't know" concept sounds great on paper, but it carries a large potential for meta. The way this will play out is most of the time is 40 people shuffling to find hidey-holes for their traitor item spawning and inevitably at least one person will stumble upon another, whom will either murder one another for the crystals (if they're Rickie Basinger or Sasha Page anyway), or form an alliance. Now we have two people who are traitors, most likely from the same department, the odds of which are quite small. Doesn't take a TOO experienced traitor to begin suspecting a reverse, he comes up with this crazy theory, shuffles around near his department, boom, the game is basically revealed 3 minutes before it was supposed to.
- The average peak population is roughly 60 people at round start. What does this mean for the four-manned security force, the HoS, the detective, the HoP and the Captain? That is 9 people, leaving the 51 remaining folks to be traitors. That is 510 telecrystals from the usual catalog. You'd have to disable a lot more than just cloaks and mindslaves (which, by the way, should only stop functioning at the 5 minutes mark). Items which are far too incompatible with this mode include the artbox, stimpacks (what in the name of fuck are you going to do with 10 unstunnable dudes) and pipebombs (for both sides' sakes). There are far too many, far too horrible combinations I can imagine, thus the loadout of security needs to scale with the amount of dudes against them - which is hard to keep from being overpowered, so some serious balance considerations are needed.
I *would* love to play this though.