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round type: reverse
#1
an NT operative managed to infiltrate syndicate headquarters and fuck with their computer system. the good news is that he managed to corrupt their mission records so that every operative sent out was sent to the same station, protecting the majority of NT assets from harm. the bad news is that the unlucky station is yours.

Everyone is a traitor except Sec, the detective, the HoP, and the Captain. At the start of the round, all non-traitors are assigned regular objectives. After five minutes, the syndicate realizes the fuck-up and everyone's objectives are replaced with "ensure that no security officers escape". Nobody can be assigned an objective to assassinate a security officer or the Captain initially. Because this was caused by an NT agent, Sec is told what is going on immediately and essentially get 5 minutes to prepare before shit gets real. They don't get any equivalent to a syndicate uplink but do get an ID card with armoury access in case there's no HoS, and a package containing medical supplies and lethal ammo for the riot guns. Sec's objective is to escape on the shuttle alive. The shuttle can be called as soon as 20 minutes have passed and will automatically be called at 50 minutes.

This is a lot like rev, I think, but with a few twists that make it not as bad as rev. First off, the ones who are outnumbered have some serious advantages to keep things even. They aren't affected by the first five minutes of chaos in which a number of their enemies will probably end up killing each other or wasting their crystals on items that won't be useful. They know what's going on immediately and have time to prepare as well as access to a lot of weapons. They know they can't trust anyone. They can try to make a stand, strike fast and take out as many people as they can in the confusion, steal a couple of traitor items and try to blend in, or just hide out and then make a dash for the shuttle when it comes. But on the other hand, they're up against a couple of dozen people who each get 10 crystals worth of traitor items and will be gunning for them after a 5 minute headstart. It won't be easy, but it should at least be interesting. This doesn't really work unless you've got a full server, so I'd say limit it to when the server has at least 30-40 people on and make it fairly rare even then.


also to keep people from getting suspicious you can still buy cloaks and mindslaves but they've been sabotaged or some shit and don't work
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