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Weavel Station (better name pending)
#4
FrontlineAcrobat4 Wrote:Ok five things I have questions on:

1. Of the two shuttles which ones are the escape and arrivals?

2. If the top shuttle is arrivals, how would the QM shuttle get in?

3. Why is the Bar and Kitchen seperate?

4. Why did you add so many beer kegs?

5. If the smoke lounge is the small room connected to research in the bottom left corner of the map, why is it crammed in there and not near the Bar?

Other then that, god bless you for even trying to make this.

1 & 2: The top one is escape. Remeber, this is space, vertical movement can work too. I might shift escape a little though because it might make more sense.

3: The bar and kitchen are directly across from each other because I wanted to mix it up; the chef can now do deliveries of quick-order meals at his little take-away stand, and it makes for a more interesting hallway layout: I really wanted to try get the central ring working and I'm very happy with it.

4: Beer kegs are basically my way of dealing with how few assets the version I'm working with have. It's my own way of marking "Sweet easter egg spot". Also beer kegs are fun.

5: I was thinking in terms of an actual hospital; they have smoking zones, and I thought it'd be a fun thing to add. I didn't want to shove too many things in one place at the bar, either.

Thanks for the questions though, glad people are looking at this!

Archenteron Wrote:Also holy shit you gave medical staff/patients a smoking lounge, I love you.

Much appreciated, man.
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