12-20-2013, 09:32 AM
mozi Wrote:i think we need more stuff worth buying before adding in more sources of money or we end up with hyperspaceinflation. imho
qm right now is pretty much golden, it's one of the most functional jobs on the station. The only issue is that there's no real reason to buy a large majority of the stuff. No need to buy an alcohol crate, medical crate, engineering crate, w/e because the station is stocked to the brim with whatevers In the crate.
What was suggested was that all departments now have limited amount of stuff in dispensers, which I agree. I'd also be inclined to reduce the amount of medipacks (holy fucking shit they are everywhere now) So that already means more stuff in qm:
1x chemistry dispenser refill
1x alcohol dispenser refill
1x soda dispenser refill
1x seed dispenser refill
1x medical dispenser refill
1x electric parts dispenser refill.. Etc
The buying section of the qm computer could do with being sorted into departments for ease.
Market section also should be organised into departments, now that more stuff can be sold bar mining ores.
That said, more stuff could be added bar the refills. artifacts should be able to be bought (for the same price they are sold at) rcd cartridges, high capicity batteries, schematics for electronics, assorted clothing crate (fuck novelty crate forever, there's stuff like bee and monkey suits)... Surely there's more.
I know what I suggested is only 1/3rd of what is suggested in the op, but that would be a big start.
I think the next step would be a bonus system. The hop/captain should have the alert system that qm gets, and he can give entire departments bonuses (from the finance computer) when they see certain sectors making moolah

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