12-20-2013, 08:26 AM
I like this idea, tasers need a reworking, I've always hated the "stun you lose" style of gaming
.. But for the love of fart do not give sec more lethal choices as suggested. The crowd control and darts are a step in the right direction. If security want more lethal, they can order a laser crate and with the new qm system it's easy. Do not make it that sec have yet to rely on the hos for more stuff, and do not make it so that the detective/sec will now use lethal rounds on a person to incapacitate them, because they will
Everything else is fine.
irl, tasers cause people to spazz out, a proper tase will make their limbs flail about like a game of qwop. It doesn't really stun.. Even if you were severely tased and fell to the ground, you'd still be able to pull a gun on someone. IMO, it should work like so:
1st shot: slows you down as suggested. Distance is still calculated so if you are shot once pointblank, you should do a comical flip and not be grounded, but you're slowed to a walk.
2nd shot (and 3rd, 4th..etc): causes the target to twitch (dropping what they are holding) and trip (like if you have clown shoes). Any more shots causes the target to be a twitching, tripping mess, but note they are not stunned, whatsoever. It's up to the officer to move in and use a stun baton and arrest.
.. But for the love of fart do not give sec more lethal choices as suggested. The crowd control and darts are a step in the right direction. If security want more lethal, they can order a laser crate and with the new qm system it's easy. Do not make it that sec have yet to rely on the hos for more stuff, and do not make it so that the detective/sec will now use lethal rounds on a person to incapacitate them, because they will
Everything else is fine.
irl, tasers cause people to spazz out, a proper tase will make their limbs flail about like a game of qwop. It doesn't really stun.. Even if you were severely tased and fell to the ground, you'd still be able to pull a gun on someone. IMO, it should work like so:
1st shot: slows you down as suggested. Distance is still calculated so if you are shot once pointblank, you should do a comical flip and not be grounded, but you're slowed to a walk.
2nd shot (and 3rd, 4th..etc): causes the target to twitch (dropping what they are holding) and trip (like if you have clown shoes). Any more shots causes the target to be a twitching, tripping mess, but note they are not stunned, whatsoever. It's up to the officer to move in and use a stun baton and arrest.