12-11-2013, 08:37 PM
epicdwarf Wrote:If this happens, it'd be kind of cool to see a Smoke Detector added that goes off if smoke occupies the tile next to it. It'd also stop mad chemists from smoking up everything.Shoddy Wrote:i don't get why firealarms automatically detect heat and close, it never allows a fire to get past toxins if it is a genuine accident, or engineering.I could not agree even more. In certain areas, the auto-close makes them death traps when a plasma fire occurs. It also makes it EXTREMELY hard to extinguish plasma fires in the engine room. This should happen when an alarm is Emaged not normally.
also its pretty fucking annoying when the detective happens to be smoking a cigarette and you are stick in a corridor for a couple of minutes waiting for crowbar rescue.
firealarms should be like in real life, you pull the alarm if you see the fire, making it this way will spawn a bunch of fun scenarios where people didn't see the fire coming and oh god suddenly escape and medbay is on fire.

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