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Fire Alarms
#12
Shoddy Wrote:i don't get why firealarms automatically detect heat and close, it never allows a fire to get past toxins if it is a genuine accident, or engineering.

also its pretty fucking annoying when the detective happens to be smoking a cigarette and you are stick in a corridor for a couple of minutes waiting for crowbar rescue.

firealarms should be like in real life, you pull the alarm if you see the fire, making it this way will spawn a bunch of fun scenarios where people didn't see the fire coming and oh god suddenly escape and medbay is on fire.
I could not agree even more. In certain areas, the auto-close makes them death traps when a plasma fire occurs. It also makes it EXTREMELY hard to extinguish plasma fires in the engine room. This should happen when an alarm is Emaged not normally.
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