12-11-2013, 01:23 PM
i don't get why firealarms automatically detect heat and close, it never allows a fire to get past toxins if it is a genuine accident, or engineering.
also its pretty fucking annoying when the detective happens to be smoking a cigarette and you are stick in a corridor for a couple of minutes waiting for crowbar rescue.
firealarms should be like in real life, you pull the alarm if you see the fire, making it this way will spawn a bunch of fun scenarios where people didn't see the fire coming and oh god suddenly escape and medbay is on fire.
also its pretty fucking annoying when the detective happens to be smoking a cigarette and you are stick in a corridor for a couple of minutes waiting for crowbar rescue.
firealarms should be like in real life, you pull the alarm if you see the fire, making it this way will spawn a bunch of fun scenarios where people didn't see the fire coming and oh god suddenly escape and medbay is on fire.

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