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make summon golem slightly more useful
#42
Sundance Wrote:Giving a wizard sarin in which he'll make a sarin golem which essentially now can make people start spazzing out in a few punches and in essence could kill another unarmed dude easily (or 2 for that matter) doesn't sound cool with me even for a captain's ID, because you know exactly what he's going to use it for. This is one of those cases where rp won't cut it. Perhaps it could be a miscreant objective on a mixed round, you spawn in lieu with the wizard and your objective is to "act like a wizard fantasist" would be pretty neat.

Yeah, that's true. If I were ever in that situation I wouldn't give the wizard chemicals that could end up with people dead, but giving them swedium or george melonium or any other goofy reagent should be OK.
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