12-09-2013, 09:11 AM
I played a wizard round there recently, picked golem and the rest defense spells. I whooped ass. The golems applying units now from every hit really makes a difference. Golems are way more buff now than skeletons. That and the jelly beans in the shuttle have some cool shit in it (if you're lucky werewolf serum)
Giving a wizard sarin in which he'll make a sarin golem which essentially now can make people start spazzing out in a few punches and in essence could kill another unarmed dude easily (or 2 for that matter) doesn't sound cool with me even for a captain's ID, because you know exactly what he's going to use it for. This is one of those cases where rp won't cut it. Perhaps it could be a miscreant objective on a mixed round, you spawn in lieu with the wizard and your objective is to "act like a wizard fantasist" would be pretty neat.
Klayboxx Wrote:Afaik as long as you don't directly help an antagonist murder people, and as long as you don't harm people in retaliation of them harming your antag buddy, I'm pretty sure it's fine to help them out with basic stuff.
Giving a wizard sarin in which he'll make a sarin golem which essentially now can make people start spazzing out in a few punches and in essence could kill another unarmed dude easily (or 2 for that matter) doesn't sound cool with me even for a captain's ID, because you know exactly what he's going to use it for. This is one of those cases where rp won't cut it. Perhaps it could be a miscreant objective on a mixed round, you spawn in lieu with the wizard and your objective is to "act like a wizard fantasist" would be pretty neat.