12-08-2013, 03:28 AM
I also strongly agree, with perhaps an additional tweak? Switch the positions of the Medical Director's office and the cryo chambers. The cryo chambers should be in front, since you use them to dump someone who can't be helped immediately. This way they'll be next to those sleepers that also never get used, so maybe this'll give them more attention by association as well. You could add a front door between the sleepers and the cryo chamber room.
It doesn't matter where the director's office goes, but organizationally it just makes more sense to put it next to the break room, I guess?
I also like that this design has more doors for the surgery bay. That can get pretty crowded.
But if someone's going to rearrange the medbay, I'd like to suggest adding a port-a-medbay receiving area. Somewhere visible, but surrounded by glass so the thing doesn't blow out the lights when it returns. And maybe give it some added spaces so the mechanics could build additional ones. I don't know if that's possible right now, or if there's a way to sync a remote to the pod. If not, my suggestion would be to make it so the pod and remote can be opened with a screwdriver, which gives access to a screen where an ID code can be entered into both. Once they match, you hit a button in the remote dialog box to sync them. Then the remote stores the pod's current coordinates (the return coordinates) so the game can find it easily.
It doesn't matter where the director's office goes, but organizationally it just makes more sense to put it next to the break room, I guess?
I also like that this design has more doors for the surgery bay. That can get pretty crowded.
But if someone's going to rearrange the medbay, I'd like to suggest adding a port-a-medbay receiving area. Somewhere visible, but surrounded by glass so the thing doesn't blow out the lights when it returns. And maybe give it some added spaces so the mechanics could build additional ones. I don't know if that's possible right now, or if there's a way to sync a remote to the pod. If not, my suggestion would be to make it so the pod and remote can be opened with a screwdriver, which gives access to a screen where an ID code can be entered into both. Once they match, you hit a button in the remote dialog box to sync them. Then the remote stores the pod's current coordinates (the return coordinates) so the game can find it easily.