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Two suggestions on cyborg construction
#2
Convair880 Wrote:1) Once a player assumes control of a cyborg, the game should display the current laws automatically. This may reduce the number of "check your laws, we are so rogue" situations. I haven't had the opportunity to be a Syndieborg in awhile, but if there isn't a big red text message already, ending up in a hacked suit could also be less confusing that way.
You know, I was just about to suggest this.

Supporting this.
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