12-06-2013, 11:48 AM
Hello,
I've noticed two minor issues that in my opinion could be improved:
1) Once a player assumes control of a cyborg, the game should display the current laws automatically. This may reduce the number of "check your laws, we are so rogue" situations. I haven't had the opportunity to be a Syndieborg in awhile, but if there isn't a big red text message already, ending up in a hacked suit could also be less confusing that way.
2) Brains of job-banned people should be rejected/fried/otherwise disposed of and not cause the suit to outright self-destruct, so the time and resources invested in said suit don't go to waste. As far as I'm aware, the roboticist has no way of knowing that the donor in question isn't eligible...it's punishing the wrong guy, really.
Kind Regards
I've noticed two minor issues that in my opinion could be improved:
1) Once a player assumes control of a cyborg, the game should display the current laws automatically. This may reduce the number of "check your laws, we are so rogue" situations. I haven't had the opportunity to be a Syndieborg in awhile, but if there isn't a big red text message already, ending up in a hacked suit could also be less confusing that way.
2) Brains of job-banned people should be rejected/fried/otherwise disposed of and not cause the suit to outright self-destruct, so the time and resources invested in said suit don't go to waste. As far as I'm aware, the roboticist has no way of knowing that the donor in question isn't eligible...it's punishing the wrong guy, really.
Kind Regards