12-05-2013, 11:46 PM
Well then, let's return to my old routine shall I?
Nothing quite like sonics can be made, anything Chemistry has basically has a VERY SHORT stun time and a VERY SMALL range. It also should remain this way.
Except the Donk Pockets are already tip-top because it's a lot more than just synthflesh and meth - while under the effects you have continuous healing from all damage types, your stun time is just non-existent and here's the catch - you don't get addicted to meth when eating donk pockets, which is a good thing. Basically what you're suggesting is take out the pretty good donks and replace it with a traitor item two other jobs already have without penalties, except with penalties.
Yes please. The shots already look like a phaser, might as well make it act like one.
As a side note: I understand the Advanced Laser Gun should be weaker because it is self-recharging but currently in my opinion it is awfully weak.
Sundance Wrote:INCOMING EFFORT POST.
Alot of stuff that is regarded as a poor traitor item because there's stuff that can be already made. A fix for this would be making it operate completely differently/more efficiently than what you could make yourself. Essentially take the same route the pipebomb has gone. Stuff I didn't mention here is because it's fine the way it is, just very unloved for whatever reason.
Sonic grenades can be made via beaker assemblies or grenade kits. To make people want to choose sonic grenades over the free/better alternative would be very simple. Make them shatter grills too and permanently deafen people. This would mean that you could space people very easily if caught in the blast radius, and if they survive then they've completely messed their hearing and would require treatment.
Nothing quite like sonics can be made, anything Chemistry has basically has a VERY SHORT stun time and a VERY SMALL range. It also should remain this way.
Sundance Wrote:Donk pockets need to changed. Make a sythflesh+meth patch and you'd have something very similar. Instead of a box of donk pockets, add just 1 donk pocket. The donk pocket has an internal heat source like dan's, and once eaten administers donkonium. Donkonium works exactly like stimulants, only it's depletion rate is much higher. The cool thing: The depletion rate can be reduced once the person is still eating. Que a chef rampaging while stuffing food/more donk pockets into his mouth.
Except the Donk Pockets are already tip-top because it's a lot more than just synthflesh and meth - while under the effects you have continuous healing from all damage types, your stun time is just non-existent and here's the catch - you don't get addicted to meth when eating donk pockets, which is a good thing. Basically what you're suggesting is take out the pretty good donks and replace it with a traitor item two other jobs already have without penalties, except with penalties.
Sundance Wrote:Advanced laser gun should be able to have phaser attachments just slapped onto it. A self recharging powerful gun that can be customized? Now we're talking.
Yes please. The shots already look like a phaser, might as well make it act like one.
As a side note: I understand the Advanced Laser Gun should be weaker because it is self-recharging but currently in my opinion it is awfully weak.
Sundance Wrote:Moustache Grenade is a funny gimmick and is fine bar it has a really long countdown timeNot to mention the BLARING RED ALARM TEXT OH MY GOD WHEN SOMEONE ARMS IT - this should probably be removed.
Sundance Wrote:Jug of Moonshine along with healing effects should make the barman throw drunken brutal punches 100% of the time (unless he already does this)I think the Barman does that when drunk no matter what.
Sundance Wrote:Fake Cleaner Grenade should come as a fake cleaner grenade KIT. It should come with galoshes that can resist space cleaner. ohoho.You already get a box of those. Also, space cleaner doesn't slip you, space lube does. Also, boots that have the kind of friction to resist space lube ought to be very hard to lift off the ground, so you probably should move very very slowly in them.
Sundance Wrote:Artistic Toolbox someone suggested replacing this with a "thorn scroll" for 5 telecystals which would give the chaplain 1 wizard move of his choosing. That would be epic.Why are we ping-ponging between wizardeqsue chaplain and murderous chaplain. The artbox is a challenge to the round, and a challenge to the user. No reason to remove.
Sundance Wrote:Chainsaw should be able to be worn on the bag slot. You should be able to mow down glass and grills without getting shocked, and you should be able to pry open doors.Back mounted chainsaw? OH GOD YES.
Sundance Wrote:Chemistry grenade kit, I don't know, but perhaps it gives out far more vapor at a far wider radius than you could with beaker assemblies?Nobody uses it for the vapour. It's fine as it is.
Sundance Wrote:Syndicate Robot Suit, Can a syndicate robot be killswitched? If so, that shouldn't be the case.The syndicate robot is practically untouchable.
Sundance Wrote:Floor Closet needs to be reworked entirely. It should act as a 2-way hole, you place a teleporter beacon somewhere and anything that enters the floor closet is immediately teleported to that beacon. Great for kidnapping.It doesn't *need* to be reworked. But as a separate idea, this is cool.
Sundance Wrote:Emp grenades are unique as it's the only thing that can do what it does, yet what it does is pretty damn useless. Mo Zi suggested in a thread that it should be far more subtle, and I would agree. Remove the sparkly effects, someone activating an emp grenade should not be noticed whatsoever bar the nade in his hand.What it does is not useless - it is still the best chaos causer around, not to mention 2 or 3 will outright kill a light borg (in terms of borg damage the grenades should PROBABLY be buffed). But yes, a bit of subtlety would help.
Sundance Wrote:Maneater's needs better ai. They a passive stage, like suggested in a previous thread, where rubbing their head means they don't move (unless they see prey) so you can drag them around. They also need to "protect", anyone seeing attacking their owner they immediately stop trying to eat the clown and go after the security officer.Right now, Man Eaters have no "owner", they just outright refuse to attack botanists.
Sundance Wrote:Cloaking device needs a nerf. It should work like the radbow, self recharging. 30 seconds invisable time, 2 minutes recharge time (variable depending on byond)Cloaking Device needs to be fucking smashed to pieces and introduced to a White Dwarf. Alternatively, the kind of recharge Sundance suggested.
Sundance Wrote:Chameleon Jumpsuit could do with more suits!It already has pretty much all jobs available. (please do your research before posting suggestions)