12-05-2013, 01:59 PM
INCOMING EFFORT POST.
Alot of stuff that is regarded as a poor traitor item because there's stuff that can be already made. A fix for this would be making it operate completely differently/more efficiently than what you could make yourself. Essentially take the same route the pipebomb has gone. Stuff I didn't mention here is because it's fine the way it is, just very unloved for whatever reason.
Sonic grenades can be made via beaker assemblies or grenade kits. To make people want to choose sonic grenades over the free/better alternative would be very simple. Make them shatter grills too and permanently deafen people. This would mean that you could space people very easily if caught in the blast radius, and if they survive then they've completely messed their hearing and would require treatment.
Donk pockets need to changed. Make a sythflesh+meth patch and you'd have something very similar. Instead of a box of donk pockets, add just 1 donk pocket. The donk pocket has an internal heat source like dan's, and once eaten administers donkonium. Donkonium works exactly like stimulants, only it's depletion rate is much higher. The cool thing: The depletion rate can be reduced once the person is still eating. Que a chef rampaging while stuffing food/more donk pockets into his mouth.
Advanced laser gun should be able to have phaser attachments just slapped onto it. A self recharging powerful gun that can be customized? Now we're talking.
Moustache Grenade is a funny gimmick and is fine bar it has a really long countdown time
Jug of Moonshine along with healing effects should make the barman throw drunken brutal punches 100% of the time (unless he already does this)
Fake Cleaner Grenade should come as a fake cleaner grenade KIT. It should come with galoshes that can resist space cleaner. ohoho.
Artistic Toolbox someone suggested replacing this with a "thorn scroll" for 5 telecystals which would give the chaplain 1 wizard move of his choosing. That would be epic.
Chainsaw should be able to be worn on the bag slot. You should be able to mow down glass and grills without getting shocked, and you should be able to pry open doors.
Chemistry grenade kit, I don't know, but perhaps it gives out far more vapor at a far wider radius than you could with beaker assemblies?
Syndicate Robot Suit, Can a syndicate robot be killswitched? If so, that shouldn't be the case.
Floor Closet needs to be reworked entirely. It should act as a 2-way hole, you place a teleporter beacon somewhere and anything that enters the floor closet is immediately teleported to that beacon. Great for kidnapping.
Emp grenades are unique as it's the only thing that can do what it does, yet what it does is pretty damn useless. Mo Zi suggested in a thread that it should be far more subtle, and I would agree. Remove the sparkly effects, someone activating an emp grenade should not be noticed whatsoever bar the nade in his hand.
Maneater's needs better ai. They a passive stage, like suggested in a previous thread, where rubbing their head means they don't move (unless they see prey) so you can drag them around. They also need to "protect", anyone seeing attacking their owner they immediately stop trying to eat the clown and go after the security officer.
Cloaking device needs a nerf. It should work like the radbow, self recharging. 30 seconds invisable time, 2 minutes recharge time (variable depending on byond)
Chameleon Jumpsuit could do with more suits!
Everything else is dandy.
Alot of stuff that is regarded as a poor traitor item because there's stuff that can be already made. A fix for this would be making it operate completely differently/more efficiently than what you could make yourself. Essentially take the same route the pipebomb has gone. Stuff I didn't mention here is because it's fine the way it is, just very unloved for whatever reason.
Sonic grenades can be made via beaker assemblies or grenade kits. To make people want to choose sonic grenades over the free/better alternative would be very simple. Make them shatter grills too and permanently deafen people. This would mean that you could space people very easily if caught in the blast radius, and if they survive then they've completely messed their hearing and would require treatment.
Donk pockets need to changed. Make a sythflesh+meth patch and you'd have something very similar. Instead of a box of donk pockets, add just 1 donk pocket. The donk pocket has an internal heat source like dan's, and once eaten administers donkonium. Donkonium works exactly like stimulants, only it's depletion rate is much higher. The cool thing: The depletion rate can be reduced once the person is still eating. Que a chef rampaging while stuffing food/more donk pockets into his mouth.
Advanced laser gun should be able to have phaser attachments just slapped onto it. A self recharging powerful gun that can be customized? Now we're talking.
Moustache Grenade is a funny gimmick and is fine bar it has a really long countdown time
Jug of Moonshine along with healing effects should make the barman throw drunken brutal punches 100% of the time (unless he already does this)
Fake Cleaner Grenade should come as a fake cleaner grenade KIT. It should come with galoshes that can resist space cleaner. ohoho.
Artistic Toolbox someone suggested replacing this with a "thorn scroll" for 5 telecystals which would give the chaplain 1 wizard move of his choosing. That would be epic.
Chainsaw should be able to be worn on the bag slot. You should be able to mow down glass and grills without getting shocked, and you should be able to pry open doors.
Chemistry grenade kit, I don't know, but perhaps it gives out far more vapor at a far wider radius than you could with beaker assemblies?
Syndicate Robot Suit, Can a syndicate robot be killswitched? If so, that shouldn't be the case.
Floor Closet needs to be reworked entirely. It should act as a 2-way hole, you place a teleporter beacon somewhere and anything that enters the floor closet is immediately teleported to that beacon. Great for kidnapping.
Emp grenades are unique as it's the only thing that can do what it does, yet what it does is pretty damn useless. Mo Zi suggested in a thread that it should be far more subtle, and I would agree. Remove the sparkly effects, someone activating an emp grenade should not be noticed whatsoever bar the nade in his hand.
Maneater's needs better ai. They a passive stage, like suggested in a previous thread, where rubbing their head means they don't move (unless they see prey) so you can drag them around. They also need to "protect", anyone seeing attacking their owner they immediately stop trying to eat the clown and go after the security officer.
Cloaking device needs a nerf. It should work like the radbow, self recharging. 30 seconds invisable time, 2 minutes recharge time (variable depending on byond)
Chameleon Jumpsuit could do with more suits!
Everything else is dandy.