Yesterday, 05:17 AM
From my insight as an Avid Genetics Enjoyer (aka a colossal nerd), here's my initial impressions:
That base stability being 50 is VERY harsh, but does keep you above both the random mutation threshold as well as just *barely* above the gurgling threshold (where your speech has a chance to become gibberish). A single blast of radiation could easily send you down a mutation death spiral, though this does seem to be the intent. To avoid this, bringing base stability up to 75 to 90 would work.
For Genetic Recursion, that seems VERY strong if you use it right, at least taken at face value. A gene nerd could abuse it to give someone every superpower with no downside, as it effectively lets you add ANY gene to someone's potential - and thus allows you to activate it and ignore the stability penalty associated with it. Personally I'm also not a fan of traits that demand a geneticist to divert their attention to treating someone, since time is very limited for a geneticist. Yes I know I should touch grass but look, I got a gene booth to fill!
Regardless, these are still neat ideas that, with some tweaking, could be interesting to have in-game. Mostly I just want to avoid these becoming Mildly Mutated 2: Scramble Boogaloo.
That base stability being 50 is VERY harsh, but does keep you above both the random mutation threshold as well as just *barely* above the gurgling threshold (where your speech has a chance to become gibberish). A single blast of radiation could easily send you down a mutation death spiral, though this does seem to be the intent. To avoid this, bringing base stability up to 75 to 90 would work.
For Genetic Recursion, that seems VERY strong if you use it right, at least taken at face value. A gene nerd could abuse it to give someone every superpower with no downside, as it effectively lets you add ANY gene to someone's potential - and thus allows you to activate it and ignore the stability penalty associated with it. Personally I'm also not a fan of traits that demand a geneticist to divert their attention to treating someone, since time is very limited for a geneticist. Yes I know I should touch grass but look, I got a gene booth to fill!
Regardless, these are still neat ideas that, with some tweaking, could be interesting to have in-game. Mostly I just want to avoid these becoming Mildly Mutated 2: Scramble Boogaloo.

Goonhub