Currently, we have few traits which interacts with genes besides MutanRaces.
Even less, that are negative in aspect, which are for me personally the funniest to pick.
1. Susceptible Stability +2:
This one is straightforward, your base stability is capped to 50 instead of 100, making a cascading degradation spiral more likely to happen.
This means of course that you are also far more likely to have genes misfire.
Quite avoidable, especially if someone doesn't power games through the GeneBooth anyways.
2. Genetic Recursion +2:
This one is more difficult, Potential Genes can spontaneously become active similar to relapses with the Addict Trait.
Also, Mutadone doesn't removes Injected Genes entirely, but deactivates and moves them into the potential pool.
Overall, people who pick this will definitely visit the Geneticist, chat and inform themselves about which could activate or ask to manually remove some.
I think genetics could use more interactions with the crew on a mutual basis, that doesn't boil down to the usual two currently.
Even less, that are negative in aspect, which are for me personally the funniest to pick.
1. Susceptible Stability +2:
This one is straightforward, your base stability is capped to 50 instead of 100, making a cascading degradation spiral more likely to happen.
This means of course that you are also far more likely to have genes misfire.
Quite avoidable, especially if someone doesn't power games through the GeneBooth anyways.
2. Genetic Recursion +2:
This one is more difficult, Potential Genes can spontaneously become active similar to relapses with the Addict Trait.
Also, Mutadone doesn't removes Injected Genes entirely, but deactivates and moves them into the potential pool.
Overall, people who pick this will definitely visit the Geneticist, chat and inform themselves about which could activate or ask to manually remove some.
I think genetics could use more interactions with the crew on a mutual basis, that doesn't boil down to the usual two currently.

Goonhub