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[Idea Discussion] Cargo Gameplay
#29
I do like the "upgrade" supply idea, since a common worry of reducing the amount of supplies other departments have to make them more dependent on Cargo, what happens when there's no QM? Either creating new "upgraded" items or make some of the larger capacity items scarce means departments could still get by without a QM, but can benefit when they do.
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Messages In This Thread
[Idea Discussion] Cargo Gameplay - by Solenoid - 02-19-2026, 03:12 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-20-2026, 03:28 AM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-20-2026, 11:42 AM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - 02-20-2026, 12:08 PM
RE: [Idea Discussion] Cargo Gameplay - by bamlord - 02-20-2026, 12:24 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-20-2026, 12:54 PM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-23-2026, 04:54 PM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - 02-23-2026, 05:05 PM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-23-2026, 05:08 PM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-25-2026, 01:08 AM
RE: [Idea Discussion] Cargo Gameplay - by RSOD - 02-23-2026, 03:55 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-24-2026, 06:05 AM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-24-2026, 06:17 AM
RE: [Idea Discussion] Cargo Gameplay - by Red Dog Dragon - 02-25-2026, 07:39 AM
RE: [Idea Discussion] Cargo Gameplay - by RSOD - 02-26-2026, 09:26 AM

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