02-25-2026, 06:19 AM
(02-24-2026, 08:11 PM)GARGATHUGANOKSREVENG Wrote:(02-24-2026, 09:51 AM)Red Dog Dragon Wrote: Figuring a Quartermaster is literally the department that supplies others, I find it kind of backwards how easy it is to supply departments (when they actually order something important), but more engaging it is to try to fill off station requisitions.
Seems to me like other departments should have less supplies and be more dependent on QM's to get them more, while the departments that could bring money to the station, be the source of cash to fund cargo.
It's fun building TTV's and making shiny pressure crystals, but deep down, I know the money cargo can make selling it doesn't really mean a whole lot.
idk with minimal effort u can get like 150,000c from ttvs with pressure crystals and if you get mechanics access with printing more transfer valves you could make way more, faster than a qm does
putting more dependency on cargo sounds fun until you realize if you're without a QM you're gonna have to start breaking into places with your bare hands
I didn't mean in terms of how much money the pressure crystals bring in, I mean that people don't really seem to need much from cargo, so whatever money I could add to cargo's budget doesn't really matter.
And yeah, dependencies between departments will always have a shortcoming of "but what if nobody is playing that other department" so no system would be perfect. But can't command directly run Cargo already? I'm pretty sure both the CE and Captain can.
If playing QM is made more fun/engaging, there should be more people playing the role.

Goonhub