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[Idea Discussion] Cargo Gameplay
#25
(02-23-2026, 05:08 PM)JORJ949 Wrote: I mainly mean the special department fabricators, specifically the Medical and Robotics ones, because requests for those items should be placed with the relevant departments. I have no issue with them having a general fabricator and the refinery nanofabs.


I don't think that's a good idea. It's not adding new reasons to interact, it's just removing them from cargo and giving them to other departments. Neither are those departments set up as a provider usually, half the time they're locked away from most crewmates with few avenues for requests. So it's actually adding hurdles to interaction that wasn't there before.

By doing this you're not going to promote people asking cargo for a scalpel, and cargo going to medical to get a scalpel for the requester - the requester is just going to go to medical and cut out the middle man. So the problem you're trying to fix is cargo fulfilling requisitions with their own fabs, and in that case it makes a lot more sense to rebalance requisitions to remove the easily-accessible items instead. Especially since the workaround is going to be QMs immediately getting fabs built in cargo roundstart in anticipation for requisitions anyway.

The whole point of cargo to the rest of the crew is to be the place to go if you want to obtain equipment that isn't available at round start. A big leech on cargo's interaction stems from new additions and QoL implementations making it easier for people roundstart by giving them shit within arms reach rather than making them go to cargo for it. Reducing their value to the crew is absolutely not the direction to go, in my opinion.
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Messages In This Thread
[Idea Discussion] Cargo Gameplay - by Solenoid - 02-19-2026, 03:12 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-20-2026, 03:28 AM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-20-2026, 11:42 AM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - 02-20-2026, 12:08 PM
RE: [Idea Discussion] Cargo Gameplay - by bamlord - 02-20-2026, 12:24 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-20-2026, 12:54 PM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-23-2026, 04:54 PM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - 02-23-2026, 05:05 PM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-23-2026, 05:08 PM
RE: [Idea Discussion] Cargo Gameplay - by Egregorious - 02-24-2026, 11:12 PM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-25-2026, 01:08 AM
RE: [Idea Discussion] Cargo Gameplay - by RSOD - 02-23-2026, 03:55 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-24-2026, 06:05 AM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-24-2026, 06:17 AM
RE: [Idea Discussion] Cargo Gameplay - by RSOD - 02-26-2026, 09:26 AM

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