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[Idea Discussion] Cargo Gameplay
#23
Figuring a Quartermaster is literally the department that supplies others, I find it kind of backwards how easy it is to supply departments (when they actually order something important), but more engaging it is to try to fill off station requisitions.

Seems to me like other departments should have less supplies and be more dependent on QM's to get them more, while the departments that could bring money to the station, be the source of cash to fund cargo.

It's fun building TTV's and making shiny pressure crystals, but deep down, I know the money cargo can make selling it doesn't really mean a whole lot.
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Messages In This Thread
[Idea Discussion] Cargo Gameplay - by Solenoid - 02-19-2026, 03:12 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-20-2026, 03:28 AM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-20-2026, 11:42 AM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - 02-20-2026, 12:08 PM
RE: [Idea Discussion] Cargo Gameplay - by bamlord - 02-20-2026, 12:24 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-20-2026, 12:54 PM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - Yesterday, 05:05 PM
RE: [Idea Discussion] Cargo Gameplay - by RSOD - Yesterday, 03:55 PM
RE: [Idea Discussion] Cargo Gameplay - by Red Dog Dragon - 6 hours ago

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