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[Idea Discussion] Cargo Gameplay
#19
(Yesterday, 04:54 PM)JORJ949 Wrote:
(02-21-2026, 08:43 AM)mercurynever Wrote: Give cargo some kind of money sink, It sucks having 2 million credits with nothing to buy. Also every cargo bay should have the same fabricators.

(Again my personal opinion) I agree, every cargo should have the same fabricators, and by that I mean NONE. Make cargo go to the relevant departments rather than just printing everything and not leaving their department or talking to anyone.

I agree with the idea in its theory, but not its practice. Items that can be obtained by fabricators will just lead to busy work in a way that I think detract from interaction rather than add to it. There's not much meaningful interaction to: "print me these items". Assuming the path of least resistance, what I see happening is a QM will knock on the door of a department and get a scan with a device analyzer (or have a borg do it for them), then have the fabricators printed back at Cargo. I do it for clothing fabs on the maps where that's missing from cargo.

I think it's better to have requisitions require the skills of the specific department in question. For example, Botany requisitions require machinery and know-how to pull off. Yes, QMs canĀ get everything they need to fulfill the req, but it requires a much greater amount of knowledge of game mechanics to do. I personally think it would be better if requisitions pulled from the knowledge of each department. As a botanist, I enjoy completing botany requisitions because the larger satchel and strange seeds are worth it to me. They're tangible upgrades that reward me for my effort.

I've thought about some changes that could be done for Cargo, but I'll write them in a separate reply.
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Messages In This Thread
[Idea Discussion] Cargo Gameplay - by Solenoid - 02-19-2026, 03:12 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-20-2026, 03:28 AM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-20-2026, 11:42 AM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - 02-20-2026, 12:08 PM
RE: [Idea Discussion] Cargo Gameplay - by bamlord - 02-20-2026, 12:24 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-20-2026, 12:54 PM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - Yesterday, 05:05 PM
RE: [Idea Discussion] Cargo Gameplay - by Skotcher - 11 hours ago
RE: [Idea Discussion] Cargo Gameplay - by RSOD - Yesterday, 03:55 PM

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