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[Idea Discussion] Cargo Gameplay
#16
(Yesterday, 04:54 PM)JORJ949 Wrote:
(02-21-2026, 08:43 AM)mercurynever Wrote: Give cargo some kind of money sink, It sucks having 2 million credits with nothing to buy. Also every cargo bay should have the same fabricators.

(Again my personal opinion) I agree, every cargo should have the same fabricators, and by that I mean NONE. Make cargo go to the relevant departments rather than just printing everything and not leaving their department or talking to anyone.

I like cargo not needing to order a crate if someone just goes to them to request a welder and I like them being requested for that. Additionally I don't consider them having to spend 3 minutes just to get a minor item a good interaction and if said item has too high of a reward for its current effort I'd rather replace that item so it has the appropriate level of effort.
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Messages In This Thread
[Idea Discussion] Cargo Gameplay - by Solenoid - 02-19-2026, 03:12 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-20-2026, 03:28 AM
RE: [Idea Discussion] Cargo Gameplay - by JORJ949 - 02-20-2026, 11:42 AM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - 02-20-2026, 12:08 PM
RE: [Idea Discussion] Cargo Gameplay - by bamlord - 02-20-2026, 12:24 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - 02-20-2026, 12:54 PM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - Yesterday, 05:05 PM
RE: [Idea Discussion] Cargo Gameplay - by RSOD - Yesterday, 03:55 PM

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