Yesterday, 04:40 PM
Jailbird I fully agree with, stowaway I do not. I've definitely witnessed and experienced issues with it (lackluster response or excessive hostility from crew, established characters being given free reign, mass-sabotage), but my personal experiences have been largely positive rather than negative. Making personal hideouts, running small, questionable errands for opportunistic crew, having minor altercations with security resulting in shenanigans; there's a lot of memories of playing or encountering stowaways that I cherish.
Personally, I think most issues with stowaway could be resolved by either clearly outlining their place in the game, and/or by forcing them to spawn as a randomized character like others have suggested.
I haven't experienced the part about salvagers though; salvagers have definitely been able to infiltrate with good-faith roleplay (unless their teammates already went loud). But if it is an issue, I'd expect removing stowaway would only make it even worse.
(I don't play at 40+ pop though, so my experience is probably not universal)
Personally, I think most issues with stowaway could be resolved by either clearly outlining their place in the game, and/or by forcing them to spawn as a randomized character like others have suggested.
I haven't experienced the part about salvagers though; salvagers have definitely been able to infiltrate with good-faith roleplay (unless their teammates already went loud). But if it is an issue, I'd expect removing stowaway would only make it even worse.
(I don't play at 40+ pop though, so my experience is probably not universal)

Goonhub