Thread Rating:
  • 2 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[CLOSED PR] Removes jailbird and stowaway.
#9
Like others have mentioned, I think it's best if the PR is split into two: One for removing Stowaway, one for removing Jailbird.

I'm personally happy with removing Jailbird. I don't think it's meaningfully contributing to the round in the way we might have hoped it would. That said, I'm not really bothered if it stays.

I'm against the removal of Stowaway. I do think that having Stowaways is providing meaningful content to the round and is healthy for game modes that can utilize subterfuge, such as Salvagers or Nuclear Operatives. Their presence in game provides an in-game reason for why there might be people on board who would not appear on the manifest. I worry that their removal would shift attitudes around people who do not appear on the manifest to "That is an antag".

I am in favor of changes to Stowaway, such as forcing random names & appearances. I'm not against the idea of including a midround ghost spawn for a Stowaway that grants antag status, acting similar to a sleeper agent call (this to make sure that Stowaways aren't just getting a free pass to be trespassers on station and provide more in-game validity to be suspicious of stowaway).
Reply


Messages In This Thread
RE: [PR] Removes jailbird and stowaway. - by Skotcher - Yesterday, 03:50 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)