Yesterday, 03:24 PM
I'd prefer if jailbird was removed but Stowaway was slightly reworked.
Jailbird, as people have already said ad nauseam here, is generally just not a good trait. People don't wanna punish other players for a trait, but equally that makes it functionally useless and just justifies grief when jailbird players kill Securitrons or whatever.
Stowaway, I think should just have forced randomnaming and appearances, maybe more job-specific objectives, stuff like that to make stowaways more of a unique experience to play as. Everything you could do as stowaway right now can be done with a staffie, and better. I'd like to see stuff like "Make a home in a corner of maintenance" or "Get your hands on three different radio headsets", etc. become objectives to give Stowaways more goals and more RP opportunities. Maybe also have a rounds played requirement for Stowaways, so that new players aren't accidentally signing up for/joining a job with high grief potential and a lot of barriers to normal play? I dunno.
Jailbird, as people have already said ad nauseam here, is generally just not a good trait. People don't wanna punish other players for a trait, but equally that makes it functionally useless and just justifies grief when jailbird players kill Securitrons or whatever.
Stowaway, I think should just have forced randomnaming and appearances, maybe more job-specific objectives, stuff like that to make stowaways more of a unique experience to play as. Everything you could do as stowaway right now can be done with a staffie, and better. I'd like to see stuff like "Make a home in a corner of maintenance" or "Get your hands on three different radio headsets", etc. become objectives to give Stowaways more goals and more RP opportunities. Maybe also have a rounds played requirement for Stowaways, so that new players aren't accidentally signing up for/joining a job with high grief potential and a lot of barriers to normal play? I dunno.

Goonhub