Yesterday, 01:21 PM
I am all for this change. An overwhelming majority of interactions I have had with jailbirds and stowaways have been middling at best, with them usually getting annoyed for receiving pushback in character (for being a criminal/trespassing a private station), and sometimes committing low-effort grief. The rare good interactions have felt like flukes, and I don't think they really make much sense for static characters.
I think it could be neat to experiment with stowaways as a ghost antagonist spawn with slightly higher expectations for playing their role.
I think it could be neat to experiment with stowaways as a ghost antagonist spawn with slightly higher expectations for playing their role.

Goonhub