Thread Rating:
  • 2 Vote(s) - 1 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[CLOSED PR] Removes jailbird and stowaway.
#6
I am all for this change. An overwhelming majority of interactions I have had with jailbirds and stowaways have been middling at best, with them usually getting annoyed for receiving pushback in character (for being a criminal/trespassing a private station), and sometimes committing low-effort grief. The rare good interactions have felt like flukes, and I don't think they really make much sense for static characters.

I think it could be neat to experiment with stowaways as a ghost antagonist spawn with slightly higher expectations for playing their role.
Reply


Messages In This Thread
RE: [PR] Removes jailbird and stowaway. - by RubberRats - Yesterday, 01:21 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)