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[DISCUSSION] Medical Pharmacy vs. Chemistry
(02-23-2026, 12:46 AM)Lord_earthfire Wrote:
(02-22-2026, 12:59 PM)Agent reburG Wrote:
  • atropine, really important for remote deep crit situations, nothing can cure cardiac failure besides it below -65 health and not having the Atropine Synaptizine combo means patients are more likely to die outside of medbay resulting in less attempts to treat it outside, resulting in RNG gambling to rush them to medbay, resulting in more cloning in case you lose. Also atropine has this saxi purge effect based on real life usage, don't just randomly chuffle something like this. 
  • Just a misconception: the connection between atropin and saxitoxin IRL doesn't exist. It was a thing when sacotoxin was still sarin. With the name change, that purge effect is only on atropin for historical reasons.

    When i read that part, i'm honestly thinking  that it is the perfect candidate for a removal from the medivend.

    It's important enough that doctors will ask botany (black venne) or pharmacy/chemistry to make it. When it is missing, it will not cause the department to break down, it will only cause more death outside of medbay. And that's not necesarily a bad thing.

    Honestly? That is the perfect chemical to be called an optional upgrade to medbay instead of a baseline requirement.

    (02-22-2026, 02:29 PM)Vandry Wrote:
    • Diphenhydramine: This is basically a required chemical on any shift. There are many hyper-allergenic crew who will not be fixed solely by epinephrine and the dialysis.
    • Robustissin: Required chemical. If someone has lungrot there's no other way to fix it. 
    • Salicyclic Acid: Not on your list but honestly it's one of the ones that should be. Mostly used to make perf quickly or speed up cloning and there's FOUR bottles of it in each NanoMed.

    Yeah, i think diphenhydramine needs to stay in the nanomed.

    The argument with robustissin and lungrot makes sense. I think we should need some, but i am not sure it needs to be 3 whole bottles. Maybe 2 would suffice.

    Salicylic acid is a  compelling argument... i just didn't wanted to touch it since its a fairly important chem in baseline med vendors to enable normal personell to reach medbay. The slowdown removal is its greatest asset. But maybe medbay itself could do with less of that. 

No? https://en.wikipedia.org/wiki/Saxitoxin
Yes, Atropine doesn't work, thought that their similarities would deem it. 

If Atropine really comes on to the chomping-bord (still wouldn't recommend it though) could it for the very least finally become whitelisted? 
Double burdening it would really hurt it. 
A chemical not whitelisted and not immediately available to doctors might gives the wrong signal to especially a newer player. 

Honestly, all other three could be reduced to 2-1 bottles, you have usually three vendors PLUS the Port-A-Nano, refills through cargo are accessible for high-pop (again, considerably more, if medbay gets their own budget) and I can't imagine a low-pop round that burns through these while having no options to get a single refill.
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RE: [DISCUSSION] Medical Pharmacy vs. Chemistry - by Agent reburG - 02-23-2026, 05:02 AM

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