9 hours ago
(This post was last modified: 9 hours ago by Agent reburG. Edited 3 times in total.)
(9 hours ago)glowbold Wrote: anyone can make a pr
Those who can code by themselves can, I could barely do that with the help of AI and I think no one would want that.
And is the Nano Med chemical list in review to remove some from it?
(9 hours ago)Lord_earthfire Wrote:(10 hours ago)Agent reburG Wrote: Are you actually going to nerf medical like that, like I would get why the quantity could need cut or two, but are you un-ironically make pretty vital chems unavailable till someone does the underdeveloped role.
Well then. Look at the list i have given out and say which of these chems is "vital".
Maybe we can have a discussion on how some can be changed and where some can be improved (and i'm honest, many of these need some love so they are actually worth using). But right now, you are just contrarian and the only thing you have is the empty argument that the role being undeveloped.
Alright, I was quite overwhelmed and I apologize for not reasoning for my choice of words.
- diphenhydramine, doesn't seem vital considering you only need it for hyper allergic people in conjunction with Epi and the Dia. But you really need it then to speed up the progress or the patient sits up to 10 minutes there, you could nuke it with Calomel, but that's very aggressive considering the needed amount. Also, hyper allergic isn't that rare, at least among patients that appear in medbay.
- atropine, really important for remote deep crit situations, nothing can cure cardiac failure besides it below -65 health and not having the Atropine Synaptizine combo means patients are more likely to die outside of medbay resulting in less attempts to treat it outside, resulting in RNG gambling to rush them to medbay, resulting in more cloning in case you lose. Also atropine has this saxi purge effect based on real life usage, don't just randomly chuffle something like this.
- heparim, can be used as decent OD poison for doctors, no pharmacist would give you it in pre-sight without suspicion.
- Filgratim not as vital as the others, I admit could definitely use a rework, possibly scaling with lost blood amount.
- synaptizine, again important for deep crit even without Atropine, because Mannitole
was nerfed for higher brain damage making this the only reliable one currently, which is a nice specialisation as long it actually is available and you aren't rendered hopeless without alternatives.
- Robustissin, very reliable and often used to treat food poisoning, I don't understand it, but it's ever has been handy for mass cases of this or lungrot. Somewhat removable, but not recommended.
- omnizine, okay 30u mostly used for SR, but painful, very very painful to get at times, especially during lowpop, I see why, but it's only directly accessible for the MD, Captain and Pharmacist currently.
Not all were totally unjustified, but some were also really concerning.

Goonhub