11 hours ago
(This post was last modified: 9 hours ago by Lord_earthfire. Edited 6 times in total.)
(Today, 10:44 AM)Agent reburG Wrote: Telling people to stop doing that, feels counterproductive and kinda rash.
Let's be honest, this discussion has stopped being productive 6 pages ago.
2-3 people (me included) are jut bickering at each other on points they won't move away. Someone stepping in and saying "stop discussing this, let's try to stay productive" isn't counterproductive. It's necessary.
With such sentiment, we will never get something done. At one point you have just do a change and then build upon it. There are enough concepts that have been discussed into non-existance. And if that PR wouldnt be merged, i assume the same would have happened.
Not because the idea is bad. On the discord people are, as far as i am aware, in favor of something changing. The reason would be mostly because some few loud people dominate the discussion.
On topic:
I personally think work-wise pharmacists is functioning. You got barrels and most chemstations. You can make 95% of chems chemistry can, and in the few exceptions you are just hard rate limited and these are most often not medicine anyway.
Goal-wise we are still struggling with the medbay/pharmacy-relationship.
I think the next step is revising the list of chemicals in medbay available at round start. There are a lot of niche- or high-tier-chems medbay can live without for half a round until the other departments have cought up.
Let me pull up a few from the NanoMed i think need something said about:
- diphenhydramine & atropine: these are two niche chems. However, they fullfill kinda important tasks. Diphenhydramine is a life saver for hyperallergic people. Atropine is important against nukies to combat saxitoxin. I think medbay needs these two purging mechanics.
- filgrastim: This chemical honestly requires a rework PR. It's very niche and most often outclassed by just putting a blood bag onto someone. I think that can go.
- heparin: The use of this is maybe a funny poison for doctors. besides that, cholesterol is most often fixed by the dialysis machine and heart surgery. That can go out of the vendor.
- Proconvertin: Like with filgrastim, mostly unnecessary. Bandages are much more effective against bleeding. Maybe needed once we add internal bleedings?
- Robustissin: Mostly a counter against lungrot. This is maybe a chemical that could be a fun task for pharmacists. If someone is using lungrot (doctors or botanists most likely) a pharmacist or chemist is the only job that can effectively create the cure. I wouldn't remove all of it, but i feel removing it out of the NanoMed and putting a single bottle in the MD locker would do well. Add it to the special medical cargo crate at well.
- synaptizine: Simply put: i don't like atrop/synap at round start in medbay. Removing this Chem wouldn't help pharmacists, however. Maybe we can move the saxitoxin purge to this chem and remove atropine from the vendor?
- omnizine: It shouldn't be at roundstart available in the MD locker. I had a few MD's going into my pharmacy and making SR while ignoring me working in there. If botany white-weed bombs medbay, at least i am the first to get my hands on that stuff.
I feel locking the synap/atropine combo away behind pharmacist is the best way to go. Remove atropine from the vendor, move the saxitoxin purging mechanic to synaptizine because of nukies. The reference doesn't exist anymore because atropine was used against sarin in that movie, and that chem got a rename.
The alternative to synap/atropine still exists in cryoxadone. Cryotubes causes the same effect as synap/atropine, so doctors don't necessarily need a handheld version of that at round start.

Goonhub