Today, 08:21 AM
(This post was last modified: Today, 08:52 AM by ThatScarlett. Edited 3 times in total.)
Some feedback:
Security currently has no acces to the Pharmacy (Officers, Detective, Head of Security, have not seen but I assume nor does NTSC), which is a pain if the Pharmacist is an antagonist.
(Tested on classic, RP sec probably have no acces either)
In addition, as the role will have some weight on Medbay's functionality, I suggest making it roundlocked as if a new player gives it a try and doesen't have any chemistry/med chem experience/leaves the game it could have bad outcomes for medical. Like 10 rounds as doctor and 10 rounds as scientist, or 10 scientist and 5/no doctor, just some examples.
Unsure if heads of staff have round locks, if not, then this suggestion can be discarded.
Security currently has no acces to the Pharmacy (Officers, Detective, Head of Security, have not seen but I assume nor does NTSC), which is a pain if the Pharmacist is an antagonist.
(Tested on classic, RP sec probably have no acces either)
In addition, as the role will have some weight on Medbay's functionality, I suggest making it roundlocked as if a new player gives it a try and doesen't have any chemistry/med chem experience/leaves the game it could have bad outcomes for medical. Like 10 rounds as doctor and 10 rounds as scientist, or 10 scientist and 5/no doctor, just some examples.
Unsure if heads of staff have round locks, if not, then this suggestion can be discarded.

Goonhub