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[DISCUSSION] Medical Pharmacy vs. Chemistry
#99
Some feedback:

Security currently has no acces to the Pharmacy (Officers, Detective, Head of Security, have not seen but I assume nor does NTSC), which is a pain if the Pharmacist is an antagonist.
(Tested on classic, RP sec probably have no acces either)

In addition, as the role will have some weight on Medbay's functionality, I suggest making it roundlocked as if a new player gives it a try and doesen't have any chemistry/med chem experience/leaves the game it could have bad outcomes for medical. Like 10 rounds as doctor and 10 rounds as scientist, or 10 scientist and 5/no doctor, just some examples.
Unsure if heads of staff have round locks, if not, then this suggestion can be discarded.
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RE: [DISCUSSION] Medical Pharmacy vs. Chemistry - by ThatScarlett - Today, 08:21 AM

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