Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[Idea Discussion] Cargo Gameplay
#13
There's a lot of overarching issues which make QMs just not really useful, needed or often fun in the majority of situations.

Money is effectively meaningless and the numbers on pretty much every way of spending and earning money would need to be adjusted in some way to make cargo not able to either ignore the fact crates cost money or just buy things from bank accounts.

Departments have everything they could possibly ask for and the very few things they don't are somewhat easy to provide or make themselves. Cargo also doesn't need to interface with transport at all since the mule and transporter exist (the mule is much less egregious in this regard though and I kind of like it) so they end up sitting there all day unless they leave for a req.

Personally I also feel like sending stuff out the belts is just... clunky. It feels bad and cargo tends to be really cramped if there's more than one person there and I am partial to the idea of maybe trying cargo docking again. Also god don't even get me started on trying to play QM on nadir.

Sidenote: requisitions with rewards tend to leave a bad taste in my mouth, the rewards themselves are explicitly designed to at most be minor QoL upgrades like bigger botany bags and the majority of the time feel like a waste of time and a let down since they earn you less money and just aren't really that useful. The single worst example of this is probably the unique space suit which is just a nanofabbed one with a unique material with mediocre stats. And it doesn't even look good!
Reply


Messages In This Thread
[Idea Discussion] Cargo Gameplay - by Solenoid - 02-19-2026, 03:12 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - Yesterday, 03:28 AM
RE: [Idea Discussion] Cargo Gameplay - by Ikea - Yesterday, 12:08 PM
RE: [Idea Discussion] Cargo Gameplay - by Kotlol - Yesterday, 12:54 PM
RE: [Idea Discussion] Cargo Gameplay - by Danger Noodle - 3 hours ago

Forum Jump:


Users browsing this thread: 1 Guest(s)