4 hours ago
More logistical concerns
Shipping and receiving is very streamlined, just shove things in a crate and launch them into space. You don't have to worry about things like packaging breakage and insurance, weight and shipping fees, tariffs duties and customs, item class restrictions, etc.
I'd start with having QM have to pay fees for ordering and sending things, but with different cost options depending on expediency
In ye olden days, you used to have a ship that would come in with purchased goods and then you'd load up what you were selling. I think bring that back as a lower cost option, with the ability to save on goods by bulk ordering them while keeping the current system as a higher cost priority shipping.
Ideally you'd give QM a dock, which might require remapping, though maybe you tie in visiting merchants into this and use that space?
Shipping and receiving is very streamlined, just shove things in a crate and launch them into space. You don't have to worry about things like packaging breakage and insurance, weight and shipping fees, tariffs duties and customs, item class restrictions, etc.
I'd start with having QM have to pay fees for ordering and sending things, but with different cost options depending on expediency
In ye olden days, you used to have a ship that would come in with purchased goods and then you'd load up what you were selling. I think bring that back as a lower cost option, with the ability to save on goods by bulk ordering them while keeping the current system as a higher cost priority shipping.
Ideally you'd give QM a dock, which might require remapping, though maybe you tie in visiting merchants into this and use that space?

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