8 hours ago
I do like the idea Jorj is putting up.
Yea... it makes enough SENSE to make it harder and make the REQ's much higher pay outs will make it better.
But I do want 1 change added, Higher starting budget or have some items be much cheaper or be on the station already.
Like the floor/wall planner. On Donut 3 I can always grab it, but anywhere else if I want to redecorate the bar, chapel or make a custom room... I do not want this to stiffle that gameplay loop.
Otherwise most people who have a fun gimmick that won't take away time from any department will end up being constantly denied by cargo or having to go into late the round to start decorating their room when most antags are in "Im gonna blow stuff up mode."
That's all.... if we "nerf" cargo's money income, then things we expect that do not fully change the gameplay... Should be made accesiable then.
Can we agree with that?
Yea... it makes enough SENSE to make it harder and make the REQ's much higher pay outs will make it better.
But I do want 1 change added, Higher starting budget or have some items be much cheaper or be on the station already.
Like the floor/wall planner. On Donut 3 I can always grab it, but anywhere else if I want to redecorate the bar, chapel or make a custom room... I do not want this to stiffle that gameplay loop.
Otherwise most people who have a fun gimmick that won't take away time from any department will end up being constantly denied by cargo or having to go into late the round to start decorating their room when most antags are in "Im gonna blow stuff up mode."
That's all.... if we "nerf" cargo's money income, then things we expect that do not fully change the gameplay... Should be made accesiable then.
Can we agree with that?

Goonhub