Yesterday, 12:08 PM
(This post was last modified: Yesterday, 12:16 PM by Ikea. Edited 4 times in total.)
I'm down for making it harder for quartermasters to make money. That being said if you can get a bunch of money just from fabricating a basic item then I don't think the problem is cargo being able to print out basic items but instead the fact that you can get a lot of money for doing something basic. Personally I'm fine with quartermasters being able to put in the work themselves when push comes to shove because that's still them doing work, part of the issue is just that there's not much work required currently and there's not much reward for the station for that work.
For a more specific requisition system, more of them would be good but I'd also like to see more that are explicitly like, 20-30 minute projects that grant a lot of money.
Requisitions are a really cool system and I do wish to see more of them, however I think the shipping market needs to be expanded as well. Requisitions should be more powerful and reward more money as you have to go out of the way for them, but the crew should be able to get money by just doing their job. Make organs be sellable outside of requisitions, make every type of produce have it's own value adjusting based on the work it takes, allow players to sell excess chems.
Also let cargo buy departmental manudrives with better job gear with limited print amounts (with discounts/some exclusives from traders)
For a more specific requisition system, more of them would be good but I'd also like to see more that are explicitly like, 20-30 minute projects that grant a lot of money.
Requisitions are a really cool system and I do wish to see more of them, however I think the shipping market needs to be expanded as well. Requisitions should be more powerful and reward more money as you have to go out of the way for them, but the crew should be able to get money by just doing their job. Make organs be sellable outside of requisitions, make every type of produce have it's own value adjusting based on the work it takes, allow players to sell excess chems.
Also let cargo buy departmental manudrives with better job gear with limited print amounts (with discounts/some exclusives from traders)

Goonhub