Yesterday, 11:38 AM
(This post was last modified: Yesterday, 11:39 AM by JORJ949. Edited 1 time in total.)
I'm going to ask that from now on this thread be used for things the pharmacist/pharmacy is missing rather than many long responses arguing over the correct implementation. Actionable ideas rather than feelings can help improve and flesh out the pharmacist and their role. The Pharmacist is still a work in progress with active discussion in dev channels as to how to give them more to do (E.g. cutting down on the excessive amount of specialist chemicals in the medical vendor and being able to make autoinjectors (Discussion is not a guarantee, these are just a couple ideas that were brought up)). I will probably personally work on improving pharmacies across the board so the pharmacist has more chemistry equipment, blinds for crime/photophosphide, and the dispensary interlink being between chemistry and medical so its easier to deposit chemicals in it.
Like solenoid said, argument over if the pharmacist fits is pointless before we fully examine and flesh out what they need. Sifting through 7 pages of mostly arguments is not helpful when trying to find constructive feedback.
Like solenoid said, argument over if the pharmacist fits is pointless before we fully examine and flesh out what they need. Sifting through 7 pages of mostly arguments is not helpful when trying to find constructive feedback.

Goonhub