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[DISCUSSION] Medical Pharmacy vs. Chemistry
#93
Echoing Torchwick and AgentOrphan, and echoing what I've mentioned earlier, the main thing the pharmacist role needs is to be given adequate access to the usual chemistry stuff to feel playable imo. Just give them the generic, filled chemistry table in their pharmacy and that is generally going to be enough. Phenol/acetone, sulfuric acid, and oil remain my biggest pain points with the Pharmacist, and those things are so important for so many chemicals.

The changes do feel somewhat rushed, and while I'd love to contribute to fixing that, my computer can barely run the game itself, let alone the editor to make changes. I wish there had been more thought into making sure a pharmacist can do their job before it was PRed. What was acceptable to not have as a medical doctor suddenly becomes necessary if we want a specialized chemistry role in Medbay. It'd be like not giving roboticists surgery tools, it completely cuts off a whole segment of their gameplay.

The argument about whether or not a pharmacy is good for the game or whatever, to me, is all talk "above the table", I'd like to see the pharmacist role made competent and fully functional before we judge it, personally. It's already in the game, so let's make it the most fun it can be, then judge whether or not it lives up to expectations and affects gameplay once we've had time to see how that works out.
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RE: [DISCUSSION] Medical Pharmacy vs. Chemistry - by Solenoid - Yesterday, 09:33 AM

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