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[DISCUSSION] Medical Pharmacy vs. Chemistry
#90
(Yesterday, 03:12 AM)Agent reburG Wrote: Regarding the Bar, 

They hand out Drinks and Food, not chemicals, that's correlation at times but NOT the same. 

They could easily still do their task without it, in fact needing chemicals for special drinks? 
Hey, you know what, why don't just use the Chemical Request Console? 
Give SCI a repeatable task for every round duh, causes player interaction duh, breaks the vicious circle of the Bar having their own chems, not needing SCI, SCI not doing things and being the reason why the Bar needs to have their own chems duh. 

There is a difference. You are talking about -what- chemical they should be able to make. And even more so about chemicals that department doesn't need to function. A place of supply.

I am talking about if a department should be making chemicals at all. And about chemicals thst department needs to function. A place of demand.

Your discussion is worthwhile to have. Of course the bar doesn't need the chem dispenser.

If we want to talk about this properly, then we're talking about removing the bar dispenser. Botany offers most of the chems there. Stock up the booze vendor, kill off all dispensers in the bar.

We don't do the latter because we want the bartender to be a place of supply of chemicals. And we want multiple places that offer these. Read: create redundancy

Medbay, however, is not. However, they can currently make chemicals to satisfy their demand.

You want to talk here about modifying the selection of choices in a system (chemistry system). I am talking about the option to remove the access to that mechanic at all in a department i personally say shouldn't have it.
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RE: [DISCUSSION] Medical Pharmacy vs. Chemistry - by Lord_earthfire - Yesterday, 04:19 AM

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