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[DISCUSSION] Medical Pharmacy vs. Chemistry
#85
(Yesterday, 01:51 AM)Lord_earthfire Wrote:
(Yesterday, 12:55 AM)Agent reburG Wrote: I ask, shouldn't security handle this? 
Breaking and Entering falls at first in their jurisdiction, but I BET 90% security will not care, so will headstaff, AI that opened the doors, ahelp them too? 

If sec needs to handle something non-antags do, you need in most cases to ahelp that. Breaking and entering is also an example in the "stay in your lane" rule.

Head staff and AI opening it is fine. They have access and can give it. But if i see a medical director AI-opening into chenistry as a scientist, yes, i dhould ahelp.

The problem, like we talked about, isnt about the rules. Its about enforcement. So do your part and ahelp. I personally need to get better at that as well.

(Yesterday, 12:55 AM)Agent reburG Wrote: Also address the bloody Chempenser at the Bar, double down or drop this hypocrisy.

The job of a bartender is providing chemicals. Mainly alcohol related ones. The difference is that medicals job is not making chemicals, their job is -using- them.

Compare the bartender to pharmacy, and medbay to the personal getting drunk. You don't want the drinking staffie on the bar machine.

Redundancy is good. Botany can make chems, bartemder can make them, qm can order them. It's not bad that you can bypass chemistry/pharmacy by ordering by qm. What counts that a different department does it and friction/interaction is created.

The problem arises when a department uses a recource but are given the ability to create it.

You are talking about a hypocracy because you don't understand the issue.

You promoted Ahelping bolted open pharmacies or breaking of lockers, things only worthy of Staff intervention when breaking into critical areas repeatedly
Here some quotes, 

 "Only minor crime is permitted for non-antagonists" (1. RP Server rule)

"Trespassing is a common complaint and is not a serious crime, though it is good practice to investigate any complaints of trespassing as you may find that the suspect has entered an area they do not have access to in order to commit some further crime. Trespassers should be asked to leave if they do not have express permission from a head or department member to be in a restricted area. They should only be forcibly removed if their presence in the area constitutes some clear and immediate danger to the station (IE a staff assistant in the AI upload). If the suspect caused or exploited some structural damage to get into the area, engineering should be called in to repair it." (Space Law regarding Low Crimes: Trespassing, suggested punishment: None)

"Disorderly Conduct is a broad offense that applies to any activity that might be considered wildly inappropriate or unprofessional on the station. Unlike harassment, it only applies if the behavior is untargeted or doesn't seem persistent but is still disruptive." (Space Law regarding Low Crimes: Disorderly Conduct, suggested punishment: Ticketing)

"Dereliction of duty can be a serious charge on a station where all employees are required to work together for the sake of safety and productivity, but the enforcement of such is generally outside of security's jurisdiction. Any serious dereliction of duty such as the engineers not starting the engine or the captain leaving the nuclear authorization disk where anyone could find it should be reported to the Head of Personnel, who is best equipped to deal with the situation via docking of pay or reassignment. Lesser charges such as the janitor not cleaning messes in a timely manner might only be grounds for a ticket." (Space Law regarding Low Crimes: Dereliction of Duty, suggested punishment: Ticketing) 

Here regarding hacking into places:

"Hack responsibly!

Like mechanical hacking, packet-hacking is not in of itself a violation of the rules or a crime Security could persecute you for. It is not considered Grief in the same way, say, bombing something could be, and you do not need to be antagonist to use packets.[/color]
However, if you use packet-hacking to commit crime, e.g. using packets to break into the Research Sector, then crew are well within their right to try to stop you, and Security is allowed to punish you for it.[/color]
In addition, if you use packet-hacking to break into sensitive places (e.g. AI UploadSecurity in general, Armory specifically), steal vital job equipment (e.g. the Captain's spare ID), or commit other borderline Grief acts, you can be yelled at by an Admin or even banned from the game for a while, especially if you make a habit of doing it."

Ahelping for these offenses is petty and also no where promoted. 

Regarding the Bar, 

They hand out Drinks and Food, not chemicals, that's correlation at times but NOT the same. 

They could easily still do their task without it, in fact needing chemicals for special drinks? 
Hey, you know what, why don't just use the Chemical Request Console? 
Give SCI a repeatable task for every round duh, causes player interaction duh, breaks the vicious circle of the Bar having their own chems, not needing SCI, SCI not doing things and being the reason why the Bar needs to have their own chems duh.  /sarcasm
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RE: [DISCUSSION] Medical Pharmacy vs. Chemistry - by Agent reburG - Yesterday, 03:12 AM

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