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[DISCUSSION] Medical Pharmacy vs. Chemistry
#70
(7 hours ago)Torchwick Wrote: For what it’s worth I do think that to some degree, limiting what the pharmacy can do would incentivize chem requests more. I’d argue you could keep accesses the same as they used to be, but remove the chemical dispenser and cut down on some of the quantities of prexisting meds. That way, either a chem request goes in, or you march down to sci or customs yourself, hence allowing some form of interaction and meaningful steps to achieve the goal of getting stocked.

It wouldn’t always work, but it would push the use of scientists and their chemistry equipment more.

I think the issue that I'm worried about with this is that it either creates a culture of dependence on science, meaning there will have to regularly be a chemist on board and knowledgeable enough to dedicate much of their shift to making medical chems instead of pursuing their own fun chem mixes, which isn't always going to be fun for the chemist. OR, it creates a culture where chemistry is never consulted, because you can just order restock cartridges from Cargo and avoid them, save for the rare cases where you may want perf or anything advanced(though these are, as usual, ultimately optional to acquire).

I would personally like to see a testmerge with no pharmacy, significantly reduced medchems in the vendors, etc. though, at least to see what a shift like that would be like and to see if it would actually make the game more fun for either party.
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RE: [DISCUSSION] Medical Pharmacy vs. Chemistry - by Solenoid - 7 hours ago

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