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[DISCUSSION] Medical Pharmacy vs. Chemistry
#65
(8 hours ago)GARGATHUGANOKSREVENG Wrote:
(10 hours ago)Lord_earthfire Wrote:
(Today, 03:29 AM)GARGATHUGANOKSREVENG Wrote: , the moment you tear something out of that loop you're going to really ruin someones day, and for no real reason too.

The reason are other players.

wow, what a nothingburger. you're really proving my point that it's for no reason. why do you hate the players of this game so badly?

Chill a bit man, good chance they fixed or even added something you like. They didn't made the PR or decision.

(Yesterday, 03:16 AM)Agent reburG Wrote: Okay, enough yapping and wailing on my behalf, how about this as a quick fix. 

Give Medbay a console, to request chems not every chemical in existence, but a set list of advanced medical chems like Synth flesh, Omni but also Yobizine and Lexorin etc. 

When requested X, science gets a chemical requisition order from CC of Y different chems and Z amount of said chems, all chems being semi difficult to synthesize maybe varying pending on what was requested. 
Important being, SCI doesn't have to synthesize X itself, but a randomly assorted order. 
Once they sent it, successfully, CC returns two locked crates, one with the requested chem for Medbay, and a reward for SCI (Rare chems, glassware like the handheld dispenser etc, varying again pending what was requested). 

Now, said console definitely needs a cooldown, but also puts SCI in position only they can accomplish. 
Now, with the gambling gamer gear, SCI might actually begs Medbay now for requests.

I don't want to clap myself too hard on my own shoulder, but I think this could create voluntary player agency, not because you need to, but because the other has something that really benefits you and them at the same time. 

It's also more additive instead of supplementary, which people usually like more.
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RE: [DISCUSSION] Medical Pharmacy vs. Chemistry - by Agent reburG - 7 hours ago

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