9 hours ago
(9 hours ago)GARGATHUGANOKSREVENG Wrote:(Yesterday, 08:34 AM)Lord_earthfire Wrote:(Yesterday, 08:10 AM)GARGATHUGANOKSREVENG Wrote: not just more impactful but give us a bigger variety I think. more possibilities for different things to happen. though I think your idea about broken arms and stuff has merit and I've personally been thinking about limb damage mechanics as well
There was a PR to add bones that can break.
Guess why it wasn't merged? Yeah, our system is so simple that it was too complicated to treat for a lot of people.
just make broken bones equally as simple
I think you could make more in-depth injuries fit into this game if you built it off the mechanics we already have, without making it into a super uber turbo 999 hyperrealistic medical system
I think limb damage should be added so if you're hacking at a corpse for like 2 minutes with a sharp object you can delimb it. not sure about alive people
(Yesterday, 02:47 PM)Torchwick Wrote: The thing is, I'm not against a specific chemist role. In fact that's exactly what I want. I just don't think they should be medbay exclusive, they should be in science imo. I don't care that doctors can't make their own chems, but I truly and 100% believe that the same could be achieved better by giving science the role.
I do dearly hope you're not saying they should remove chemistry access to sci and instead shoehorn it into a specific job you have to choose like the other guy
No, I think they should give science a dedicated chemist role, but still allow general scientists to access the area. Something like how roboticists still get doctor access. My suggestion is basically entirely that chemical production should be science’s thing and the implication of this PR moving toward eventually cutting Chemistry entirely is weird imo

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