Yesterday, 07:41 PM
(This post was last modified: Yesterday, 07:47 PM by GARGATHUGANOKSREVENG.)
(Yesterday, 08:34 AM)Lord_earthfire Wrote:(Yesterday, 08:10 AM)GARGATHUGANOKSREVENG Wrote: not just more impactful but give us a bigger variety I think. more possibilities for different things to happen. though I think your idea about broken arms and stuff has merit and I've personally been thinking about limb damage mechanics as well
There was a PR to add bones that can break.
Guess why it wasn't merged? Yeah, our system is so simple that it was too complicated to treat for a lot of people.
just make broken bones equally as simple
I think you could make more in-depth injuries fit into this game if you built it off the mechanics we already have, without making it into a super uber turbo 999 hyperrealistic medical system
I think limb damage should be added so if you're hacking at a corpse for like 2 minutes with a sharp object you can delimb it. not sure about alive people
(Yesterday, 02:47 PM)Torchwick Wrote: The thing is, I'm not against a specific chemist role. In fact that's exactly what I want. I just don't think they should be medbay exclusive, they should be in science imo. I don't care that doctors can't make their own chems, but I truly and 100% believe that the same could be achieved better by giving science the role.
I do dearly hope you're not saying they should remove chemistry access to sci and instead shoehorn it into a specific job you have to choose like the other guy

Goonhub