7 hours ago
(8 hours ago)Torchwick Wrote: I think medical is far too self-reliant, and this doubles down on it by keeping chem production internal. People can already stabilize easily with the base chemicals, so I think forcing reliance on another department for optional, yet better meds, is better.
i think this is the biggest issue with this change, as has been repeatedly brought up in this thread. making pharmacist a constant role and locking up the pharmacy sincerely just continues to erase med's need for chemistry, and decreases opportunities for interacting with other departments.
also, as mentioned many times as well, the base chems in the vendors are plenty to make it through a shift (and if you're running low/out, interact with cargo and order a restock). advanced chems are made pretty commonly by doctors looking for something to fill time while medbay is slow, but in the end, they aren't a requirement for the operation of med. these chems are optional, and i really think its better to remove the pharmacy and just. let science be interacted with. and yes, there is the issue of chem requests often going unnoticed/ignored, but i think that actively removing the pharmacy and making chemistry the only actual option for these advanced chems would encourage people to directly speak to science to get those requests fulfilled (instead of them just sitting silently in the request console).
even if the pharmacy wasn't completely removed, and was more in line with what jay mentioned in terms of removing the chem dispenser and keeping the tools/machines to process chems (like the extractor/chemaster) that come in from science/botany requests, that would probably be enough.

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