11 hours ago
(This post was last modified: 10 hours ago by FireKestrel. Edited 3 times in total.)
The whole "removing chemistry from science" thing that this PR seems to be preparing for has made be completely against any of this change. Research is a better fit for the experimental part of chem work, and it's also much better equipped. The front half of medical shouldn't be exploding just because someone wants to make secret chems, as having an actual important area of the station explode when a newbie inevitably messes up will lead to players getting annoyed and discourage them from engaging with those mechanics further. Just leave that in the department designed to be exploded.
I also really don't think medical needed another role, especially as a guaranteed additional slot on top of what they already had. I'd be happier if the amount of medical doctor slots were lowered by 1 to properly balance it.
I also really don't think medical needed another role, especially as a guaranteed additional slot on top of what they already had. I'd be happier if the amount of medical doctor slots were lowered by 1 to properly balance it.

Goonhub