Yesterday, 02:46 AM
(This post was last modified: Yesterday, 02:49 AM by Lord_earthfire. Edited 3 times in total.)
(Yesterday, 01:42 AM)Agent reburG Wrote: But this isn't particularly well enforced, I bummed into too many RDs not responding, too many HoPs vanishing and this only the head staff.
I could even say that at times I didn't just timidly played my job and only my job, and I think this applies to almost everyone at times.
I think what you intend could maybe work, or at least bring definitely improvement, but even as someone that regularly improves and adds some things as you, don't you think this is too ambiguous just for a mild interaction between people?
What about the other issues, won't Doctors just have then genuinely less to do?
I mean, could promise that it's will be done in foreseeable time and still be worth it?
I mean, that is a different discussion, but i agree with you that it's not particularry well enforced, especially for science.
What held me back mostly is the pushback i get from comments and discord on other topics, especially for medbay.
You remember the fuss we had about the dialysis machine buff/purgative berf i PR'ed like a year ago? The machine was an idea to give medbay something more involved to do. What held it back was the power of calomel and pentetic acid.
That's a problem with medbay in It's entirety. They have not enough to do because they heal people too fast with their baseline tools.
Giving them sidejobs, like pharmacy, creates the "scientist"-problem: too many things able to do that noone can tell what their actual job is. And noone can hold them accountable if they don't do one thing, such as chemistry.
Yes it gives them less to do. That's not a bad thing. We just need to keep working on what their goal should be. And doing chems isn't that goal.
And lastly, "mild interaction" is not the reason. The reason is "giving chemistry a goal". A goal they should achieve each and every round.

Goonhub