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[DISCUSSION] Medical Pharmacy vs. Chemistry
#15
I personally want to reqork chemistry and pharmacy.

The main problems:

1. If you are not needed for your job, you don't do it. Engineers would not set up the engine, if it wouldn't be needed, for example.

2. Chemistry or botany are not needed for medbay to function

3. Scientists have other stuff to do so they don't sit in chemistry available for requests

4. Since scientists neither sit available in chemistry to take requests nor prepare chems to send in medbay, people don't request chems.

5. Since the pharmacy exists, doctors do chems on their own.

6. 5 leads back to number 2

We got a vicious cricle here.

So, how to break this up? I want to rework chemistry for quite some time. I think it's time to write up a design document.

Basically it boils down to the following:

1. Split chemistry off science. Chemist will be it's own job. Science will loose the access to chemistry. Head will stay RD.

2. Increase the size of chemistry, make glassware more visible and give them some barrels and chempipe appliances on round start

3. Remove the chem dispenser from pharmacy, add a pharmacy dispenser that is fueled with chem cartridges. Chem cartrides hold 200u of a chem of a single type. The pharmacy dispenser can be used to fill hyposprays, menders and others. The cartridges are the same used to reguel menders

4. The pharmacy dispenser starts with 1 cartridge of each of the following: potassium iodine, charcoal, sulf, styptic, saline-glucose.

5. Give chemistry a cartridge printer. These can convert pure chems into cartridges, tamper-safe against tiders and ready to be given to medbay.

6. Increase the baseline capacity of non-beaker glasware to 200u. Or maybe beakers too with a nerf to beaker splashing.

7. Work on chemicals to enable more sophisticated reactions and medbay-mixes.

8. Rule wise, make it clear that chemists not supplying medbay is working against their job. Like with the engineers and the engine, chemistry doing jackshit while medbay falling apart should be ahelp-able.

9. As a last step, decrease the amount of chemicals available to medbay drastically. And maybe kill off pharmscists again and give medbay access to the now new pharmacy.

The chem system is deep. It is enough gameplay to fuel a single job. The problem is two departments hog it, but don't really use it as main-task.

By giving it it's own job, we would achieve the best of all worlds. **Doctors know there is one to rely on**, if they see someone working in chemistry. Chemists will be needed and habe a reason to actually do work. Glasware and chempipes are available and visible, so people will actually try to work with them (and see how busted they are).

And scientsts can do what they laways do: run from responsibility.

(Yesterday, 12:30 AM)Agent reburG Wrote: You can't force them in the end to stick with only making Medical Chems, so it WILL happen from time to time.

You can force them to. We do the same with engineers, medbay and security.
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RE: [DISCUSSION] Medical Pharmacy vs. Chemistry - by Lord_earthfire - Yesterday, 12:40 AM

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