Yesterday, 12:30 AM
I think it's very nice that pharmacist is becoming a permanent job!
As for locking doctors out of the pharmacy? The reasoning given in the PR doesn't really make much sense to me, so if that's the actual driving force behind this change then it's pretty silly. It was a nice way for some doctors to fill in downtime with topping up chems, making some new ones, or in highly specific cases cures to viruses that aren't available in the NanoMed. And I don't even wanna think about Wraith rounds with no access to the pharmacy.
This just seems like a change that relies on an ideal scenario that won't play out well in most rounds. There's a pharmacist available and working, doing their job and ready to fill out orders as needed. That's great! I love interacting with other departments and people, requesting things and fulfilling requests in return so in these cases this will be 100% a positive.
If there's a pharmacist around but they're not doing their job or wanting to fulfill orders.. or there's no pharmacist at all or they're missing? I don't really think a doctor should have to break into part of their own department or ask a cyborg/AI to bolt the door open so they can make what's needed in a time of crisis. Not to mention this limits antag opportunities for medbay.
Side note.. I don't think pharmacists need access to a locker of already finished advanced chemicals? Just seems over the top when it's literally their job to make those.
All in all it's nice to have a dedicated pharmacist role but taking access away from the pharmacy just feels like a bad change.
As for locking doctors out of the pharmacy? The reasoning given in the PR doesn't really make much sense to me, so if that's the actual driving force behind this change then it's pretty silly. It was a nice way for some doctors to fill in downtime with topping up chems, making some new ones, or in highly specific cases cures to viruses that aren't available in the NanoMed. And I don't even wanna think about Wraith rounds with no access to the pharmacy.
This just seems like a change that relies on an ideal scenario that won't play out well in most rounds. There's a pharmacist available and working, doing their job and ready to fill out orders as needed. That's great! I love interacting with other departments and people, requesting things and fulfilling requests in return so in these cases this will be 100% a positive.
If there's a pharmacist around but they're not doing their job or wanting to fulfill orders.. or there's no pharmacist at all or they're missing? I don't really think a doctor should have to break into part of their own department or ask a cyborg/AI to bolt the door open so they can make what's needed in a time of crisis. Not to mention this limits antag opportunities for medbay.
Side note.. I don't think pharmacists need access to a locker of already finished advanced chemicals? Just seems over the top when it's literally their job to make those.
All in all it's nice to have a dedicated pharmacist role but taking access away from the pharmacy just feels like a bad change.

Goonhub