02-15-2026, 03:24 PM
I'm on the fence about the current changes to the listening post and Carl merchant.
I think the needed change for the listening post was the rules to be updated and clarified and I still feel its a bit of a grey area.
I feel it needs to clearly state that at no point are crew to have knowledge or suspect there is a nearby listening post and the only method of discovery should be evidence leading to the post by the syndicate or following them directly to the outpost and not losing line of sight/GPS tracking signal on the pod. (The GPS tracking is really good as an indicator because you know you can follow them and the syndicate knows they are being tracked). This doesnt exclude any other legit ways of tracking the outpost.
Just for further clarification doors being syndicate access, is that characters with the Syndicate traitor status like traitor/nukie or requiring syndicate ID?
I feel like the handprint scanner should act like an open close door button (with safety removed) for syndicate only is that the case?
And will Carl still do business with non syndicate members say... mindhacked, arcfiend or vampire? I used to have fun sticking spy stickers on items that I was gifting to members of staff that I would target, would help me cater to the kind of round their having and take advantage of it narratively.
I think the needed change for the listening post was the rules to be updated and clarified and I still feel its a bit of a grey area.
I feel it needs to clearly state that at no point are crew to have knowledge or suspect there is a nearby listening post and the only method of discovery should be evidence leading to the post by the syndicate or following them directly to the outpost and not losing line of sight/GPS tracking signal on the pod. (The GPS tracking is really good as an indicator because you know you can follow them and the syndicate knows they are being tracked). This doesnt exclude any other legit ways of tracking the outpost.
Just for further clarification doors being syndicate access, is that characters with the Syndicate traitor status like traitor/nukie or requiring syndicate ID?
I feel like the handprint scanner should act like an open close door button (with safety removed) for syndicate only is that the case?
And will Carl still do business with non syndicate members say... mindhacked, arcfiend or vampire? I used to have fun sticking spy stickers on items that I was gifting to members of staff that I would target, would help me cater to the kind of round their having and take advantage of it narratively.

Goonhub